Bellato Ranger in the earlier levels your going to do horrible damage but don't worry it does get better later on. The Bellato are especially good at being rangers.
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Desperado (Lv30)
Desperado take advantage of both long range and close range skills to dominate the battle. They are looked at as the damage-dealing junior ranger class.
Class Bonus
– Range PT 91,714
– Defense PT 51,589
– Basic Range Skill 2,500 (to all)
– Lv30 Intense Firearm
Gain 1 skill
Name | Class | Req. Weapon | Cost | Delay | |
Strength | Desperado | All | 60 (FP) | 10s | |
Temporary increase to an ally's ranged attack power. Target: Self (Atk+25%, Duration:120s) |
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Hidden Soldier (Lv40) Hidden Soldier are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance. This class change is only available if your character was first a Desperado.
Class Bonus
– Range PT 944,327
– Defense PT 225,350
– Basic Range Skill 13,044 (to all)
– Expert Range Skill 19,566 (to all)
– [30,000] Terra Ammunition
Gain 2 skills
Name | Class | Req. Weapon | Cost | Delay | |
Eagle Cruiser | Hidden Soldier | Firearm | 90 (FP) 120 (SP) | 20s | |
Fires a series of shots at an enemy. Target: Another Race, Monster |
Name | Class | Req. Weapon | Cost | Delay | |
Quick Attack | Hidden Soldier | All | 90 (FP) | 10s | |
Reduces all skill reuse timers. Target: Self (skill cool down -3s, Duration: 240s) |
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Sniper (Lv30)
Snipers specialize in long range combat, making close-range attacks very risky. They do have sneaky class abilities that make them great for scouting or laying traps.
Class Bonus
– Range PT 91,714
– Defense PT 51,589
– Basic Range Skill 2,500 (to all)
– Level 30 Intense Bow
– 2x Blasting Powder Trap
Gain 3 skills
Name | Class | Req. Weapon | Cost | Delay | |
Find Trap | Sniper | All | 60 (FP) | 10s | |
Searches the immediate area for traps set by enemy players. |
Name | Class | Req. Weapon | Cost | Delay | |
Shadow Walker | Sniper | All | 60 (FP) | 10s | |
User becomes invisible for a certain amount of time. Target: Self (Duration: 120s) |
Name | Class | Req. Weapon | Cost | Delay | |
Trapping | Sniper | All | 0 | 0 | |
Sets a trap on the ground using a trap kit. Passive skill(no need to activate) Target: Another Race |
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Infiltrator (Lv40)
Infiltrator, a secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack. This class change is only available if your character was first a Sniper.
Class Bonus
– Range PT 550,857
– Defense PT 450,701
– Basic Range Skill 13,044 (to all)
– Expert Range Skill 19,566 (to all)
– Lv40 Throwing Knife (white/normal)
– 3x Advanced Blasting Powder Trap
Gain 2 skills
Name | Class | Req. Weapon | Cost | Delay | |
Fatal Step | Infiltrator | Throwing | 90 (FP) 120 (SP) | 30s | |
Massive damage to an enemy by attacking vital organs. Target: Another Race, Monster |
Name | Class | Req. Weapon | Cost | Delay | |
Trap Box | Infiltrator | All | 0 | 0 | |
*Passive* Permanent increase to the maximum amount of traps that can be deployed at any one time. |
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Sentinel (Lv40)
"Common Class"
Senitnel, special defense force of the Bellato Union. Their unique skills can render their opponent’s force ability powerless, and they use holy force in order to protect themselves. This class change is only available if your character was first a Sniper or Desperado.
Class Bonus
– Range PT 826,286
– Defense PT 300,467
– Basic Range Skill 13,044 (to all)
– Expert Range Skill 19,566 (to all)
– [30,000] Terra Advanced Beam Cell
Gain 3 skills
Name | Class | Req. Weapon | Cost | Delay | |
Divinity | Sentinel | All | 90 (FP) | 20s | |
Instantly removes all "debuff" spells and negative effects on the user. Target: Self |
Name | Class | Req. Weapon | Cost | Delay | |
Mental Assault | Sentinel | All | 90 (FP) | 50s | |
Reduces an enemy's maximum FP and causes FP costs to rise. Target: Another Race (4/5 Max FP, FP Costx2, Duration:?) |
Name | Class | Req. Weapon | Cost | Delay | |
Scamper | Sentinel | All | 90 (FP) | 60s | |
Temporary increase of walk / run speed. Target: Self |