Bellato Warrior can branch off into a number of very nice defensive abilities making them pretty good warriors. Also a high block can help a lot against casters as you can infact block spells.

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Commando (Lv30)

     Commandos are a typical type of warrior. They prefer to use 2-handed weapons to crush their enemies and focus on close-range combat with an effective skill that increases their attack power.

Class Bonus
–     Melee PT 91,714
–     Defense PT 51,589
–     Basic Melee Skill 2,500 (to all)
–     Lv30 Intense Melee Weapon

Gain 1 skill

Howl Commando All 60 (FP) 10s
Temporary increase to attack power.
Target: Self (Atk+25%, Duration:120s)

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Berserker (Lv40)

     Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense. This class change is only available if your character was first a Commando.

Class Bonus
–     Melee PT 826,286
–     Defense PT 300,467
–     Basic Melee Skill 13,044 (to all)
–     Expert Melee Skill 19,566 (to all)
–     99 “Bust Potion” (+50% attack for 5 minutes)

Gain 3 skills

Double Crash Berserker Knife, Sword, Axe, Mace, Spear 90 (FP) 120 (SP) 5s
Strong spinning attack against one enemy.
Target: Another Race, Monster
Laboring Breath Berserker All 90 (FP) 60s
Snares an enemy, reducing their movement speed.
Target: Another Race, Monster (Duration:30s)
Beast Eye Berserker All 90 (FP) 10s
Increases Attack and Dodge.
Target: Self (Dmg+15%, Dodge+15, Duration:240s)

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Miller (Lv30)

     Millers are warriors focused on defense. They are commonly seen wielding a sword and shield combination rather than 2-handed weapons. They play an important role in the Bellato ranks.

Class Bonus
–     Melee PT 61,143
–     Defense PT 34,393
–     Shield PT 34,393
–     Basic Melee Skill 2,500 (to all)
–     Lv29 Intense Shield

Gain 2 skills

Defender Miller All 60 (FP) 10s
Temporary increase to self defense rating. Requires the user to have a shield equipped.
Target: Self (Def+30%, Duration:120s)
Taunt Miller All 60 (FP) 10s
Causes NPC enemies in the immediate area to attack the user instead of others.
Target: Monster

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Shield Miller (Lv40)

     Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP. This class change is only available if your character was first a Miller.

Class Bonus
–     Melee PT 413,143
–     Defense PT 300,467
–     Shield PT 300,467
–     Basic Melee Skill 13,044 (to all)
–     Expert Melee Skill 19,566 (to all)
–     99 Protect Potion (+50% def for 5 minutes)

Gain 2 skills

Fortification Shield Miller All 90 (FP) 10s
Temporary increase to defense rating and block rate. Requires user to have a shield equipped.
Target: Self (Def+40%)
Blood Suck Shield Miller All 90 (FP) 20s
Damages an enemy and slightly restores the HP of the user.
Target: Another Race, Monster

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Armsman (Lv40)
"Common Class"

     Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities. This class change is only available if your character was first a Miller or Commando.

Class Bonus
–     Melee PT 550,857
–     Defense PT 450,701
–     Basic Melee Skill 13,044 (to all)
–     Expert Melee Skill 19,566 (to all)
–     99 Bust Potion (50% atk) or Protect Potion (50% def)

Gain 3 skills

Judgement Armsman Hammer 90 (FP) 20s
Creates a shockwave that stuns nearby enemies.
Target:Another Race, Monster
Stamina Zero Armsman All 90 (FP) 40s
Lowers an enemy's max stamina and slows their stamina recovery.
Target: Another Race
Perfect Armsman All 90 (FP) 10s
Temporary increase to aiming ability.
Target: Self

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